While testing AbiathRPC's new ability to replicate newly created levels, I found that the client "received no meaningful response" from the method call that sent the level's contents to the server. I recalled that this had also happened when downloading the initial levels
from the server, I remembered that I need to adjust the
MaxReceivedMessageSize on the
server end as well to allow it to handle the big packages that include full levels. With that done, the crash went away.
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