I did my best to include some caching, but handling of all those probabilities for every place is expensive. Markeen is at least a hundred times slower now, even after I temporarily disabled the rare structure handling (which is difficult to integrate with the cache updating). The levels seem alright, but this new strategy isn't a magic bullet. I do think there's still more to explore with it; I haven't tried to fine-tune the diversity computer at all.
Here are all ten levels I generated with this new version:
(Click to enlarge.)
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