I'm still working on the sixth Markeen-inspired map. Today I fixed the points distribution and most of the decorations. Previously I just connected all the areas together with secret passages, so most of the secrets weren't worth anything. Now there are appropriate rewards for all of them. The high-scoring point items that Markeen likes to scatter generously have been replaced with normal items.
To put the stars in the space background, I used the random mode of Abiathar's Tile Instance Remapper, though I had to use Contextual Help to remember how to operate it. Pipes are also cleaned up, but I still need to add background decorations for variety.
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