Sunday, May 31, 2020

Markeen level project progress 5/30

Today I finished decorating the ninth level in my Markeen-inspired level pack. While playtesting again I noticed that it was not that hard on the "hard" difficulty setting, so I added a couple creatures. I then selected a machine-generated starting point for the tenth level. I'm starting to run out of good material from the original batch of 100 levels: there were none with the last of the four fuse machine colors, so I had to swap out a machine and give the surrounding area a makeover. I've started cleaning up the platform tiling. So far I haven't been able to come up with a route for the player to take through the level, though I do have a theme planned.

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