Various technical articles, IT-related tutorials, software information, and development journals
Sunday, December 15, 2013
Crushers - Seedy
I was in the mood to play a little Crushers today. Shortly after playing a few games, I was in the mood to make some additions and changes to it. First, I fixed a bug that allowed the player to suffocate in thin yet open areas. After I saw some amazing events unfold in-game, I decided that I wanted a way to seed the RNG with a value that would cause it to repeat all the block-related events. It took me quite a while to figure out that, if I wanted block falls to be repeatable, player actions could not be sources of randomness. Once I got the idea, it was trivial to remove randomness from the oxygen particles and add a seed dialog to the main menu. Now, players can replay awesome situations!
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