Wednesday, December 24, 2014

FMod - v2.3

I made a small adjustment to the Dreams levels loading code that will allow Abiathar to automatically fill in the compressed level header length if that section of the map header is missing or truncated (probably by The Omegamatic). This makes the FxTomDMh utility obsolete.

After making that change, I wrote up some documentation for v2.3 (as I have decided to call this release), wrote a changelog/release post on PCKF, and pushed it out with the auto-updater.

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