Various technical articles, IT-related tutorials, software information, and development journals
Monday, February 9, 2015
Gash - Understand Sprite Shifts
The ModdingWiki's format documentation on xGAGRAPH claims that there are 8 shorts in each sprite table entry. However, I did some reading of the ModKeen code and determined that there are 9. The extra one is the number of shifts the game will create for that sprite, used in smooth motion. The old GalaxyGraphics implementation knew about the extra short, but it simply called it "flags" and didn't know what to do. NextGenGraphics labels it appropriately and provides an enum of the three valid choices: 1, 2, 4.
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