A goal of the Keen Modding Live editor-integrated desktop client is to make it extremely easy to start building a level. The user should just have to pick an episode, choose where to save their files, and be ready to go. Today I finished implementing the New Level feature. After the user makes their choices, it fetches the development package corresponding to the selected episode, extracts the package to the folder containing the new ADEPS file, and opens the ADEPS.
Development packages are different from normal episode packages in that development ones contain only the bare minimum complement of files needed to make Abiathar work: the ADEPS and nearly empty map files (a template). The other files needed to play the game are in the episode package. So far, I've just made the Keen 4 development package as a proof of concept; doing the others will be easy.
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