Saturday, June 28, 2014

FMod - Slightly Complicated Wizard

I've finished laying out the New Project Wizard, and it is possible to have to configure a maximum of 12 different screens, 13 if you count the "finished!" page. This makes the wizard way more complicated and long than I had originally wanted, but its steps are fairly easy on their own. I might have to make the old Dependency Collector an option, maybe marked "(advanced)."

It was very difficult to figure out a good way to arrange the tileinfo options. There's the old choice of whether to get tileinfo from a separate file, the MapHead, or memory (or nowhere, I guess), but now there's the choice of how to start it if you're not loading an existing file. Like the level files, this will be doable from a blank, the defaults, or an actual file.

The wizard UI is almost done. I just need to put controls on the Tileinfo File screen and get two more screenshots for the left panel. After that, it's time to code up all these new features the UI promises.

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