Wednesday, January 7, 2015

FMod - Audio & Patch Adjustments

At the request of an important modder in the community, I made several minor adjustments to Abiathar today. These will soon be released as v2.3.1.

First, I added a Rename button to the song list in the Music Mappings dialog. Previously, it was necessary to re-import (or Replace) the entire song file and enter the new title. Making this change also required making the song list wider and the form asymmetrical.

Then, I added a checkbox option to the Patches dialog to prevent overwriting play.bat every time patches are emitted. Apparently, the only convenient method of changing the color of the Terminator-style text that happens at game startup uses batch stuff rather than patch stuff.

I added some CKPatch comments to the emitted patch file so curious people can know what all the lines do and edit them manually if necessary.

Finally, after running some of my own experiments, I adjusted the extension loading code to get the AEX files from the current directory rather than a subdirectory, since it would be a waste to have one copy of Interop.dll in the Abiathar.exe directory and one in the AbiatharExt directory.

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