Various technical articles, IT-related tutorials, software information, and development journals
Wednesday, March 29, 2017
FMod - Another tileinfo inspection check
A few days ago while helping a PCKF user fix his NetKeen level, I noticed a type of tileinfo error that Abiathar doesn't detect. If a tile automatically animates (i.e. has both a delay and an offset) to a tile that does not automatically animate, the game will freeze after the first animation occurs. Today I adjusted the Tile Property Modifier's inspection mode to scan for this issue. I also adjusted some other warnings' wordings for consistency.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment