Wednesday, March 29, 2017

FMod - Another tileinfo inspection check

A few days ago while helping a PCKF user fix his NetKeen level, I noticed a type of tileinfo error that Abiathar doesn't detect. If a tile automatically animates (i.e. has both a delay and an offset) to a tile that does not automatically animate, the game will freeze after the first animation occurs. Today I adjusted the Tile Property Modifier's inspection mode to scan for this issue. I also adjusted some other warnings' wordings for consistency.

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