Sunday, June 17, 2018

FMod - Keen 5 %egadict fix

Today I adjusted Abiathar's patch generator to use a %patchfile command instead of %egadict for Keen 5. It would have been extremely easy and barely worth mentioning if done when the patch generator was first being written, but the patch generator configuration is in project files, so changes to it involve some fiddling. Specifically, the existing templates file and any given project file need to have the new fields' values copied into them from the appropriate fresh template.

Unrelatedly, I noticed that the vertical lines in the selected tile crosshairs don't scroll with the tileset. I adjusted the vertical line rendering to consider the tileset's Y offset and the crosshairs now render correctly.

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