Various technical articles, IT-related tutorials, software information, and development journals
Tuesday, June 26, 2018
FMod - Level Inspector for switches
One new level creator had some trouble with switches in Keen 4. Unlike episode 6, episodes 4 and 5 have two different kinds of switches: one that affects the infoplane (to control moving platforms) and one that affects the foreground (to open/close bridges). Using the wrong kind of switch will produce absolutely no visible effect. To make navigating this issue easier for new modders, I added some new checks to the Level Inspector. It will now warn about pointerless switches, switches that point outside the level, and switches with the wrong kind of target.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment