The EGA (planes shuffled) version of these functions is working perfectly. After writing the getter for the Sprite property on NextGenGraphics and throwing together a quick test program, I am able to dump out all the sprites of Keen 4 into a collection of transparent PNGs:
The CGA and VGA (normal bit arrangement) version of these functions is not working so well. Even when I finally figured out exactly where the offset table (header) and Huffman dictionary is in the CGA version of Keen 4, I'm just getting garbled versions of the sprites:
It looks like the mask is actually after all the color data, not interleaved with it like I assumed. There's also some sort of horizontal duplication and overall squishing going on, but I'm not sure what's causing that.
No comments:
Post a Comment