Tuesday, July 14, 2015

ADEPS Configuration for Kube

Today Levellass released an impressive mod she made in less than one day (using Abiathar) called Kube. Its intense patches change how the game loads graphics, so a bit of special configuration of Abiathar is needed if you want to look at its levels without extracting the graphics. The full NPW run should go like this:

  • Template: Keen 4
  • Containing Folder: Wherever you downloaded and extracted the mod
  • Level Source: Start from existing level files
  • Level Files: Accept the defaults
  • Graphics Source: EGA resources
  • Graphics Files: Accept the default names for EgaGraph and EgaHead, uncheck "This game uses compressed graphics"
  • Tileinfo Source: Create or load a separate tileinfo file
  • Tileinfo File: Load from the pre-existing resource, accept the default tileinfo file name
And there you have it!

Success.

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