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Thursday, July 16, 2015
FMod - Level Inspector Hex Coordinates
I noticed that the Level Inspector's results dialog was not respecting the UseHexidecimalDisplay configuration entry; it always displayed coordinates of problem areas in decimal form. So, I updated it to check the MouseOverCoordinates entry of that config compound; if the user wants coordinates to display in hexadecimal, the Level Inspector formats the coordinates as two-digit hexadecimal numbers with an "h" appended to indicate hexadecimalness.
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