I released those changes and those from the past few weeks as Abiathar v2.8.
Various technical articles, IT-related tutorials, software information, and development journals
Monday, July 27, 2015
FMod - v2.8
A few weeks ago, somebody noted that placing the worldmap Keen sprite in levels doesn't do anything bad, it just makes the level work like another worldmap. So, I finally remembered to downgrade the Abiathar Level Inspector's problem alerts about map Keen in levels and level Keen on the map to warnings. Since some mods (Kube, for instance) make serious use of the ability to use map Keen in normal levels, I also added a switch called IgnoreWorldmap in the InfoplaneInspector section of the ADEPS file to turn off the warnings. I did make sure that the sprites that always cause a crash still produce a "problem" message even with IgnoreWorldmap, since it's a combination of those same fields that trigger it.
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