Crushers: a small platformer arcade game I started developing quite a few years ago. Last year, I did a flurry of updating and fixing, bringing it to a presentable state. Though I won't have much time for doing silly stuff like that this year, I do want to keep expanding Crushers, which has earned a place in my heart as my best work in the genre.
Today, I did a bunch of tweaking to allow block spawn rates to adjust for arbitrary room dimensions. Also, I did a lot of refactoring to ensure the GUI works properly no matter where the player is in the arena. It took quite a bit of doing, especially the parts where I did my own rendering, but everything works again and I successfully tripled the size of the room without sacrificing scale. Expansion time, guys!
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