Thursday, February 13, 2014

FMod - Tile Properties!

Fudge is very rapidly becoming distinctly superior to The Omegamatic! Today, I actually finished integrating tile property data! To do that, I had to add a tileinfo file drop-down box to the Gather window and then reorganize it. It also involved modifying the IO code to store the location of that file.



More importantly, I took advantage of the extensible plane API thing to add the tile property overlays. It is very quick, though not as fast as enabling the links plane. The foreground selected tile bay also has the tile property overlay when it is enabled. However, I still need to make the tileset planes extensible to add these overlays to that.


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