Sunday, February 2, 2014

FMod - Tools Galore

Considering today and the last two days I've been working on Fudge, I have made a huge amount of progress. It is, essentially, release-ready. It has tools: linker, copy/paste, row/column insert/delete (which respect and adjust links!), and of course the tile tweaker. I also made a whole slew of adjustments to the extension API, which now differentiates between level-modifying tools and tileset-modifying tools and is almost ready for undo/redo support. The single level IO features have been perfected; they previously had problems with level names 9 characters long (not sure why, but it's fixed now). I have again changed the infoplane composite font, making the 0 and D more different and the F look less weird.


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