Really, most of the time I spent was replacing @ForgeSubscribe and @EventHandler with @SubscribeEvent and liberally decorating methods with @Override. More functionality is intact than I expected; even the super-hacked /genhere command still works. The wireless redstone blocks worked almost immediately, except that their Creative inventory icons were rotated the wrong way. There were a few inconsistencies with implementations of _HPBlockContainer versus BlockContainer, but those have all been made better.
It did take me a while to figure out how to fix the PSY music discs. (Those are really important to the mod.) Apparently, SoundManager is no longer publicly accessible; sounds should be registered with ResourceLocation instances and JSON files placed in non-obvious locations.
Advanced data blocks continue to be broken, but other containers with GUIs surprisingly still work. For some reason, it now takes quite a bit longer to generate a new world, but I don't see any obvious performance problems in HigherPower's generators.
Ignoring such issues and instead being upset at blocks having wrong or default names, I embarked on a task of migrating the block constructors to the new string ID system. (It was actually at this point when I discovered the inconsistent class hierarchy.) Now, all of HigherPower's block classes register themselves in the constructor, saving me the hassle of doing that every fourth line.
The recommended way of gathering Nether Noir: a few stacks of glass and a diamond pick |
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