Testing is not fully done, but it should be able to understand the two new level formats (MapTemp/MapHead and MapTemp/MapTHead) and bitmap tile sheet graphics. I have confirmed that Bio Menace is fully supported! Abiathar is able to load its levels, graphics, and tileinfo; modify the resources like it could Keen; and save it - the game will use it! Now, I just need to implement Infoplane Override, test more things, and Abiathar v1.5 is ready!
The first level of Bio Menace 2, loaded in Abiathar |
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