So, you can use this fact to create an administrative contraption to simulate normal Slime spawning. Do something akin to this:
- As a server operator, switch into Creative mode
- Find an unobtrusive spot in a spawn chunk for a small box
- Create a multiplicative hopper-dropper clock
- Configure it to pulse every two hours (or whatever you'd like)
- Hook it up to a command block with the following command:
- /execute @e[type=Creeper] ~ ~ ~ /summon Slime ~ ~ ~
This command will spawn one Slime at each Creeper. You could change the type, but I recommend Creepers because they are only found in the Overworld and are not spawned from any spawners. So, with this device set up and operating in a spawn chunk on your server, you'll be able to hunt Slimes in a fashion similar to the non-bugged behavior.
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