Monday, July 7, 2014

Workaround for Slime Spawning Bug in Minecraft 14w21b

Minecraft 14w21b, the newest snapshot most server administrators trust to not ruin all the worlds, has one annoying bug: Slimes don't spawn. This is actually a really huge problem if you need sticky pistons, which are necessary for automation. Fortunately, using /summon to create Slimes still works.

So, you can use this fact to create an administrative contraption to simulate normal Slime spawning. Do something akin to this:

  • As a server operator, switch into Creative mode
  • Find an unobtrusive spot in a spawn chunk for a small box
  • Create a multiplicative hopper-dropper clock
  • Configure it to pulse every two hours (or whatever you'd like)
  • Hook it up to a command block with the following command:
    • /execute @e[type=Creeper] ~ ~ ~ /summon Slime ~ ~ ~
This command will spawn one Slime at each Creeper. You could change the type, but I recommend Creepers because they are only found in the Overworld and are not spawned from any spawners. So, with this device set up and operating in a spawn chunk on your server, you'll be able to hunt Slimes in a fashion similar to the non-bugged behavior.

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