Tuesday, July 29, 2014

FMod - Graphics Reload Fix

Amid intense studying for my econ final tomorrow, I checked the IRC client I was running in the background and noticed that Gridlock had reported that Abiathar's Reload Graphics feature was still bugged. The first bug he discovered was caused by the mouse-move handler accessing the level view states, which are null while graphics are reloading. I had inserted a null check there, but it seems the level view states are accessed in other places too, possibly by delayed clicks or scrolling (or maybe even moving the mouse in the tileset, which may or may not have a separate handler). So, the graphics reloader now disables all the level and tileset viewer panels, making it impossible for them to handle things while it's rebuilding the view states.

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