Today while trying to open an existing Keen Dreams mod, I discovered that the default graphics decompression dictionary used for Keen Dreams when the "Use the game's default dictionary" box is checked was not at all the the correct dictionary. In fact, it seems I had accidentally used the no-effect dictionary for both EGADICT.KDR and NULL.DCT, which is clearly not right. The issue has been fixed.
I also noticed that Keen Dreams has two FgMisc (special) tile properties that I didn't put into the Tile Property Modifier. I'll have to figure out how to get those in when I finally un-hardcode the list of tile properties.
No comments:
Post a Comment